And in crushing sorrow, poor Salem had passed a year after him, I hope they both rest peacefully. I'm glad it came around when it did, I was in need of some distraction, lately has been bad especially since I lost a kitty of my own while he was only a year old. The story is much more broad than what I saw in the initial demo which already made me want to get it, the entire game is greatly detailed and it's a piece of art. He bought it for me on Steam even though I told him not to Coincidentally, after showing it to my boyfriend, the game was getting released a few weeks later. I had seen the demo years ago and was already wondering what had happened to it. I finished the game a few days ago, I love it. Although she's been in the sun so much she's more like a Mrs. I've actually been calling my own black cat, Salem, Mrs. I drew my three favourite characters, Fran, Mr. We know our strengths and our weaknesses and that makes it possible, to be able to drag us out of the dark, into the light again.Fan art for the recently released indie game, Fran Bow. Now Killmonday is in a better position, we know each other a bit better. You are going forward and never stop, until you realize you were walking on the wrong side of the road. It’s easier now to see we wonder sometimes, how could we be so blinded?īut that’s how it works sometimes. We realize we can maximize our strength that way. Lesson learned! From now on, we will only have 1 project going at a time. Work Name: The “Benjamin Game” WIP.īut as you see, we added too much to our plan between 20, and at the end, we have nothing to share with you. We are very excited to jump into the Benjamin game again though, as it has been a very passionate project for us to create. We were able to create beautiful levels, art, and narrative, but we gotta put that game on ice until we can release the Fran Bow port to consoles and the new Fran Bow game. The Benjamin game took a lot of time and effort from us and we learned a lot. As for now, we want to concentrate 100% on finishing up the console version of Fran Bow. It’s going to be an emotional journey and we can’t wait to show you! More news about the new game will appear for sure next year. Jica walking to the convenience store Valokas being confused. We will get to know more about the Ultrareality, and we will explore deeper into Fran’s role as a keeper of the key. It will be a short game, but nonetheless filled with Fran Bow wackiness and the amazing universe. Then, there were rumors about a “DLC” or a “new chapter” or “Fran Bow 2” about Fran Bow.Īs we developed the extra chapter, we have decided to do a standalone game instead. To translate the game from GameMaker language to Unity 3D language (C#) was a long journey.Īnd then, we needed to re-do every single piece of code and arrange the game’s art, animation, and sound design. We were faced with the challenge of learning a new coding language to make the port. Many have asked us but what is so hard about porting the game? We still need to fix bugs, polish, balance out sound design and overall UI inputs as we are adding control/gamepad support, a slightly new UI design.įor the Fran Bow port on consoles, we want to keep it as close to the original as possible, and wow! That has been quite the journey! Instead of promising a release date and failing to meet it, we want to take our time and ship the game when it is ready.” The release date for the port/extra chapter is still TBD. Now things are different, and we are more connected than ever before! We have gathered all forces to finalize the Fran Bow port to consoles and the game is finally getting into Quality Assurance times!įran Bow is expected to be released on Xbox, PlayStation, and Nintendo Switch. That had the whole company going forward producing a lot for the “Benjamin game” but not finishing what we had started, which was the Fran Bow port to consoles and the extra chapter of Fran Bow. We have been working on too many projects at the same time and communication wasn’t really working between managers. ![]() We didn’t manage to communicate properly, we started to go in different directions, not prioritizing the things that we had already begun. And during this adjustment, a lot got lost in translation.Īnd with the challenges of the pandemic, the stress got the worst of us. ![]() We got to learn new ways of communicating and laying out the projects. When Covid hit, we got into a long period of adjustment and just that made it impossible for us to keep the deadlines we had promised. We all know Covid changed everything and we at Killmonday weren’t the exception. We have recently dedicated ourselves to making sure it finally gets completed!Īnd as for the answer to “when?”, let me tell you a story. You can also watch the news video on Youtube: News VideoĮveryday we get the question: Fran Bow on consoles, when?Īnd we wanted to let you know that: While we have been working on it on and off, for a long time.
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